Friday 22 October 2010

Civil Rights

Goods-
-Database is immesely useful and willl save great amounts of time and money

Bad-
-Allow personal information to be vulnerable
-Under constant surveillance

My Opinion
-The information isn't that valuable or dangerous really and would non the less be secure. Considering I could get loads of information about you from simply looking in your bins learning and to hack the government database and risk imprisonment for your blood type is paranoid

Crime and Prevention

It's bad
-Phishing scams Fool people into giving them bank details
-Cyber stalking-Gain great amount of intimate detail about people
-Fraud/Identity Theft-Pretend to be people/ abuse there name
-Hax0r1!!!-Break through security devices of big business and governments and scim money
-Plagarism-Steal other poeples work and not give them credit
-Paedophilia/animal cruelty-Illegal activites organised/posted on the internets
-Piracy-Widespread file sharing/ not paying for media and art

Notes and schtuff

Shopping Online
Benefits
Lower Prices because of reduced overheads
Conveniance
Choice - can easiy compare a number of shops

Drawbacks
Delivery problems
Hidden costs - postage, packing, insurance
Returns
Security - non receipt, not as described

Banking
Benefits
Conveniance
Saves time
Better control of finances
Privacy
More information
Save money
more services available

Drawbacks
Securite, fraud etc

Thursday 21 October 2010

Activity 9

Speadsheet
-Sort options allow users easily to look at main priorities
-Do multiple calculations much easierly

Simulation Software
-Show what effect actions will have
-Try before you buy
-Predict the future and adjust
-Look at phone in great detail without going to a store

Data Mining Tools
-Extract patterns and trends to predict future

Exception Reporting Tools
-Find anomlalies, if you want something a bit different

Sunday 17 October 2010

Today's Big Thing

A subsidary of InterActiveCorp, Today's Big Thing catalogues funny or interesting media. Videos and images, hosted and created by third parties, are uploaded, categorised and presented on the website. The gimmick is only one of each category, "Entertainment", "Sports", "Technology", "Music", "Funny Video" "Cute Animals" and "Pictures" are presented daily, with a winner presented on the "Today's Big Thing" frontpage, redirected from the URL.
The videos are embedded, typically in a custom flash player, but sometimes in other formats depending on origin, such as YouTube or CollegeHumour's video player. The video takes centre place in the middle of the page. The video is accompanied by the author and a hyperlink to whatever page the content was taken from. A description is present, though typically this is normally just a joke.  Along with this are a variety of sharing options are available, like a Digg link or the ability to share on facebook. Unlike many competitors no comments section is available. Though this often seen as a disadvantage, it removes the need for forum moderators, prevents "trolls" from making the content adult, losing younger or more conservative viewers and generally fits the minimalistic aesthetic. Below is a list of other day's videos and a search bar is present for older content.
The company make money through advertising, with banners above, below and to the right of the video. The one video/one page design and daily nature of the website means an individual can see many adverts in one sitting of the site. The high amount of integrated sharing capabilities are to attract more viewers, who generate revenue.
The page design is reminiscent of the single serving sites of the 90's in very little unnecessary data is available. However the primary colour scheme and replicated house style across "categories" maintains a professional look and feel and the little touches, such as each category having an individual take on the colour scheme and this being replicated when the cursor hover over them in the nav bar reinforce this image.
Finding a practically limitless audience of internet users from confused new adopters to old pros, TBT provides a service by surfing through the mass of the internet for the gems and making them easily available to anyone.

Friday 15 October 2010

YouTube

YouTube is a website which users can upload, share, and view videos. It also has integrated forums ability beneath each video. It was set-up by three former paypal employees in February 2005.
An account isn’t required to view videos, though to upload, rate, and comment or watch videos only available to older audiences an account must be made. Prior to YouTube internet users had very limited methods of uploading. With it’s simple interface YouTube opened up this ability, and likewise the universal hub for watching videos attracted many, meaning uploaded videos could potentially be watched by anyone elsewhere on the Earth.
It’s social status today is very high and YouTube can be seen as the most popular part of internet culture, with “viral” videos or memes gaining millions of views and having influences all across the internet.
The user created nature has led to many internet success’ and homebrew gems, though YouTube has encountered criticism because users can upload copyrighted material without permission. The site has a strong and strictly enforced user agreement and holds the right to remove videos or users at will, although the simplicity to recreate an account and reupload the video makes tackling this problem nigh on impossible.
Occasionally some of the content is inappropriate with pornography, animal cruelty and other illegal content contained. Though hard work is done to keep the site clean this is still a major problem.
Tackling copyright and illegal content YouTube higher a 24/7 team that review content.
Corporate presence is ever growing and in attempt to replicate the success of some of the videos forced publicity stunts often show up. Furthermore, adverts, clips and videos are released in conjunction with other products in order to frenzy interest, for example music videos to a new album or trailers and behind-the-scenes footage of  an upcoming movie.
The site makes revenue through advertising that appears in side boxes or at the bottom of the playing video. While this removes fees they can be very annoying and intrusive.
Previously the videos could be rated on a scale of 1-5 stars but today this has been changed to a “like” or “dislike” button, gauging the general reception.
 In addition, other info like when and how many views the content has had is included below. The user can attach a “description” outlining the video or providing back-story to its creation if they wish.
Furthermore, alternative audio tracks and annotations can be added, allowing users to cater for different languages. The annotations can be used creatively such as to add lyrics or hyperlink to other videos.
The videos can be in almost any quality and the ability to upload in high definition is now available, though the processing process typically damages the picture and notably the audio quality. This is often cited as YouTube’s primary downfall and where it’s competitors capitalise, with a large amount of professional quality content being attached to competitor blip.tv’s service instead.
The comments section has become a major feature and an internet standard for most other sites today, but YouTube was one of the first to implement it and so fully. Videos, channels and users have comment boards and while watching the video visitors can discuss it and read others people comments. The major innovation was loading the comments and allowing them to be uploaded without refreshing the page and restarting the video, meaning conversation and watching the video can be done simultaneously.  Typically these are quotes from the video people have found amusing, discussions such as issues raised or comparisons to other works, though alot of these comments can be negative and spiteful, with many videos being overrun by “trolls”, people who serve to annoy the target audience or to upset uploaders. Because of the high viewing figures some people or “bots” acting on their behalf post adverts without paying. Though this will result in an immediate ban when found, but the delay between being discovered and how many people see the video makes this non-the-less profitable.

Tuesday 12 October 2010

20-20 television [lol]

I think all gadgets will move away from hardware and discs and towards subscription based services. Piracy has killed, or atleast severely damaged, most media so I see a subscription being the best resolution. People will have a large dummy screen with little hardware inside. It is connected by fibre optics to some supercomputer that databases films/music/videogames and runs some form of internet browser. TV channels will all decrease and individual shows will be available whenever, instantly buffering. A pay-per-view option will be available for light users and heavy users can sign up for a deluxe package giving them all their media intake in one bill. Sky is currently trying to merge services and overlaps are becoming ever present so I see my idea as being somewhat likely.

ICT at Sawtry Community College

MOS academy
Student Gateway
Printers
Online Register
Laptops
Overhead projectors
School Network
Techies :D
Mr. Young computer rants
Internal E-mails
Wi-fi network

We don't need no education . . .

Education as a lifelong activity
People are expected to change occupation or atleast their workload will diversify, so people need to be able to learn and adapt all the time

Wired Up Education
Lectures, lessons and worksheets put online for more convienient online consumption

VLE

Problems are the internet allows plagarism, access top non school approved information that can be biased or inaccurate.
Costs alot and is usually not looked after often. Alot of associated cost, e.g) electricity, techies

Monday 11 October 2010

Facebook

Only 400 words but got cba, promise to bamf these up soon,  just waiting for effort to return 
Facebook is an online social networking site that was launched in February 2004. Today it has more than 500 millionactive users as of July 2010.
Users can create “profiles” and attach photos, personal information like birthdays, parties etc. and upload a “status”. All of these can be commented on or “liked”. Chat can be done publically in the comment sections, privately in an incorporated IM feature. Likewise, users can leave public messages on their wall or privately through an internal e-mail system. Users can also create and join interest groups and "like pages" which range from jokes, ideas or forms of media/art like films or TV. Some of these are maintained by organizations as a means of advertising or are simply fan run.
In addition the site runs a variety of flash based games such as MafiaWars and Farmville, which have grown to be incredibly successful, becoming a business venture of their own and incorporating real life money.
The site is free to join and revenue is made by advertising banners dotted around the page. Users are able to manage their own security stating who and under what conditions people can view their profiles. It is requirement that users use their real name instead of a username and features no customizability unlike competitor MySpace.
Facebook also allows users to upload an unlimited amount of photos, putting it ahead of other dedicated sites like Photobucket or Flickr.
The site itself is very minimalist, utilising a simple white and blue colour scheme for all it's pages. The interface can be split into two parts, profile pages and the wall. Everything from apps to games to users has an individual profile page with links to associated images abd information. On the other hand a user has a dedicated wall built for them, a collage of status updates and recent activity that is tailored to show the user what they want to see based on number of interactions with that user and individual selections to hide unwanted content.
Much of Facebooks success can be attributed to it's universal adoption by so many people, regardless of the quality of the site the shear amount of users would encourage people to follow the trend and sign up. The vast amount of services rolled into one account and the slick minimalist presentation only add to the perfect storm of social networking.

How I communicate

Personally, I communicate in a wide variety of ways. The primary way, as I expect is for most people, is face to face talking. We have evolved emotive faces and mastered speaking, so for conveying meaning it is by far the best, and much has been made of the power of speech. However, these days developments such as the internet have vastly changed communication.
As one of the internet generation, I do not utilise normal mail or telephones as better methods exist and I am capable of using them.
For professional business I use an e-mail account. The benefit of this is I can send and receive information at a time that is convenient for me. The lack of personal information there means I do not worry about third parties seeing it.
To talk to friends I use facebook. Facebook is great at collating social information and handing it back to me in a much more digestible way. I learn about events like parties or birthdays at an appropriate time, I can gauge the general mood of people and learn stuff about them from their status' and I can then enter discussions with them. I also upload status' myself though I try to make these either generally amusing anecdotes or sharing stuff I like with friends. I occasionally use the chat feature, but typically to ask specific questions or discuss something, rarely just for chat.
Because I tend to have particular and obscure tastes I use forums to talk about art that interests me, like music, films and vidyagames. YouTube comments are my primary place to talk about stuff because the site doubles up as a video-hosting site and I can find exactly similar people depending on the video (Nine Inch Nails fans on a Nine Inch Nails video). I would also say I belong to a handful of online communities, like trueachievements.org, because collecting Xbox achievements is a hobby of mine and also I will need help for many, so I meet up with other people their and meet up later on the Xbox.
Finally I make a lot of use of my Xbox's party system, which allows up to 10 people to enter a simultanous discussion using headphones. As I spend a lot of time on my Xbox and all my good friends do too this fits in nicely with our schedules. If I am playing a game that doesn't have a narrative or require emotional input from me, such as abstract games or online play, typically I am in a party talking because it is fun.

MADNESS!!! THIS! IS! STARTER!!!! *Kicks into well*

E.P.O.S-Electronic Point of Sale - - A place where a transaction happens, like a checkout
EFTPOS- Electronic Funds Transaction at Point of Sale-- Using a credit card at a checkout
CNC-Computet Numerical Control -- Numbers programmed into a machine that give it the instructions to make something

Automation- In both the manufacturing and service industry, automation has been introduced. Machines are much cheaper than people because they do not need wages, breaks and can work longer. Also, they are much more accurate in what they do. Beyond initial set up costs, power and up keep machines are very cheap. The amount of people employed in these sectors dramatically decreased.

Globalisation-Technology allows the deployment of employees away from traditional local work place. For example, working from home or call centres in other countries. This has allowed work, most famously telecommunications, to be outsourced to countries that have greater specialisations or cheaper labour, increasing company efficiency.

Task 2
Excel-Calculate wages, expenditure and income instantly
Word-Type and edit long documents easierly
Secretaties and typists no longer had specialisations that were unique and the shorter time it took to do their job meant less people needed to be employed
Techies required to keep the computer system runnning

Retail - eBay

An American organisation, eBay is an online auctioning and shopping site where people and business go to buy and sell and vast array of goods, focusing on no real area at all. Today it has operations in other 30 countries worldwide.
In September 1993 Iranian computer programmer founded the site as AuctionWeb. In 1996 they made a contract with third party seller “Electronic Travel Auctioneer” to sell plane tickets. Growth skyrocketed and in January the site hosted 2 million auctions compared to 250,000 in the whole of 1996. In September 1997 they changed their name to eBay. Originally the site was to be called echobay.com, after the founders company, but this domain was already taken and so the second choice was settled on.
With funding by Benchmark Capital the site relaunched on September 21, 1998. The target price of shares was only $18 but by the first day was selling at $53.30, making the founders instant billionaires. As the site expanded to almost any item business grew quickly. With the acquisition of paypal  in 2002 the site secured almost a monopoly in the online auctioning market.
The system works as a user creates an entry, stating the name, condition, category, posting costs and starting bid. The attachment of images and a “buy it now” price are optional but encouraged. A user either bids an increment above the previous bid, hoping to “win” or can pay the “buy it now” option, which is typically higher but guarantees the bidder success. Many options of payment are available, but considerably the most used is a paypal system. Paypal is an online bank account that holds, receives and dispenses funds. Though owned by eBay the site is separate, though the facilities are greatly implemented on eBay. The purchaser can transfer money from a credit or debit card into the sellers paypal account in exchange for the item, or if they have funds in one of their own paypal accounts can pay from that. This is a great system for eBay as it encourages buyers and sellers to frequently use the site. The seller is expected to send the item via the countries mail system, but this is integrated into eBay and the paypal system. The seller can print a postage label, payed for by the paypal. This also has the option to insure the item for it’s exact selling value. Along with the label a proof of posting form is printed and when given to a post office in conjunction with the package insures the buyer and seller completely if the item goes missing, though if the seller is feeling lucky he can just post it.
To further protect the buyer the seller has a feedback score, the more successful sales the seller has done the higher his score. The system is anonymous so feedback is more likely to be honest.
eBay makes it’s profit from a selection of fees, 15p-£3 per £100 for the initial listing and 75p-£100 as 0.1% of the final selling price. The rate depends on exactly what kind of object has been sold.
While eBay sell anything tangible they must also adhere to local laws, meaning in the U.K no weapons, objects specifically for bomb making, “perverse” goods or services or meta-physical objects. If an item infringing on these rules is posted eBay is obliged to remove it.

Xbox Live

Xbox Live is a subscription based digital retailer and online service that allows users to download a variety of content and play with one another online. It is run and published by Microsoft for their Xbox 360 gaming system but also has been extended somewhat to the P.C and eventually the Windows Live 7 phones.
Each player has his own personnel account with a name, or “Gamertag” they choose. Along with this data the account holds links to friends and their accounts, a feedback system, digital receipt for all purchases and a record of games played and performance in them. Performance is denoted by “Gamerscore” within each retail game 1,000 points are available and are earned for performing specific tasks, as chosen by the games developers. Variations exist for online distributed “Arcade” games that are typically smaller or for add-ons after the games release. Since implementation the “Gamerscore” system has attracted a following of dedicated fans and multiple websites and forums have grown to support this. Games with fun or easy requirements typically do much better at retail than other, similar games and the system has been copied by all of Microsoft’s competitiors.
The service is run through a closed operating system pre-installed onto the Xbox that by terms and conditions cannot be tampered with. The benefit of this is primarily to discourage and impede piracy, but also allows Microsoft complete control and access to data, allowing them to target advertising to specific people. All content made available must be approved by Microsoft , and while independent developers are supported, the process is complex and generally expensive, requiring an additional £250 games maker license for games to be made even eligible for upload. This contrasts the P.Cs free market of home brew games and modifications for games which was a substantial market just a few years ago. However, the P.C games industry has since mostly collapsed, primarily because of the general benefits to the standardised consoles but also because the unpoliced attitude to the platform allowed piracy to eat substantial numbers of sales making developing for the P.C financially impossible. As such, the P.C market has since changed to a subscription basis model, such as the runaway success of World of Warcraft and it’s ilk.
However, Xbox has been criticised for being too strict with it’s rules and regulations. Popular developer Valve have not published some downloadable content for it’s titles due to disputes over mandatory pricing. Furthermore, Microsoft will not co-operate with some new features, so services like OnSteam that allows save games to be backed up on external servers that is available on it’s competitors system.
The pricing system is also fiercely argued over by the fanbase. Currently it is the only one amongst it’s market who charges for use, though the Playstation Network (PSN) is adding a premium service. While a free option is available it contains none of the services and essentially serves as an advert for the full price version. Currently Xbox Live is charging £40 per year. For this the gamer gets the ability to play online, hold multiple voice chats, download from an extended library, stream movies, music and television and access social networking sites. Unlike the PSN an online browser is not available. The cited reason for this is to stop ad revenue going to external sites instead of those paying Microsoft and prevent piracy, though it is argued if we are paying why can’t we go were we want.
The money payed is said to cover running costs, further developments and servers for playing online. However certain developers, such as industry giant Activision have expressed plans to make their games subscription based following the P.Cs current model. This is causing some dispute as to whether customers are being charged twice for the same thing.
(Not necessarily finished but I want to get something for everything and go back and polish these)

Sunday 10 October 2010

Work Life Balance/Flexibility

Working hard is important to achieve stuff and get ahead in life, but working too hard can have a greater cost such as missing out on opportunities and fun. It is important then to find the right balance between work and social life for optimum happiness. In recent years, I.T has increased flexibilty, allowing people to achieve a balance that is right for them easier. For example, instead of having to be at a desk with pen and paper and a variety of books to research from, laptops allow all this to be transported around anywhere convieniently.
Furthermore, the advent of office software have drastically improved output meaning more can be done in less time.
Finally, the internet allows information to be sent and received instantly, meaning you can find out about stuff without having to be at work.